![]() ![]() Add in limbs that do the same movements over and over, and you?re left feeling like you?re watching someone make a flashy tech demo where all the bugs haven?t yet been ironed out. When people talk, everything moves, but not in a way that comes close to looking like they?re saying the words that are coming out. Everyone has bizarrely shaped faces, with lifeless eyes, and mouths and cheeks that bulge out. ![]() Showing characters speaking, for example, is a huge challenge for the game. Even when they run, they do the same thing.Īnd none of this is even getting into how stupid everyone looks ? Frey included ? when they?re doing anything else. It feels like all of the other characters around you can only walk in straight lines, so when you?re following someone, you?ll watch as they beeline towards one point, then stop, pause, make a 90 degree turn, and go off on another straight line. Of course, her movement is always graceful compared to everyone else in the game. Even when you?re outside city walls and you?re able to parkour around, it feels completely random as to what constitutes an obstacle: Fray can scale her way up cliffs effortlessly, but she?ll be completely confounded by a single step or a small object in her path. When you?re inside the city, she suddenly becomes a lot less fluid in her movements: it feels like she either takes little baby steps, or she runs in a weird, jerky manner. For starters, your character, Frey, doesn?t always glide around the world. It?s not that smooth all the time, though ? which is as good a place as any to get into why Forspoken isn?t a very good game. Whether you?re jumping across rocks or bouncing off enemies in combat, movement can be incredibly smooth. For all its flaws ? and believe me, it has plenty of those, which I?ll get to in a moment ? it does have one clear positive: parkouring around the world can be pretty fun. To be clear, it?s not the worst game I?ve ever played. While I was vaguely aware people disliked the demo, I didn?t know why, and I was interested ? excited, even ? in seeing what the full game had to offer. All I knew, in fact, was what I saw in the PS5 demo a few weeks ago, and I found that to be fairly positive. I managed to go into Forspoken without hearing/reading/seeing much of the discourse surrounding the game. ![]()
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